Blood PvP
Primary Use
Other Uses
Build Explanation
With this set up Blood DKs will be a hard force to take down. With a fast generation of runic power, increased damage and self healing abilities.
Other notable features is the use of abomination's might which would almost always proc to give that additional 10% of attack power to your group. In addition this build promotes the crits of abilities such as heart strike, blood strike and Death strike.
This build includes some unholy talents such as Unholy command and vicious strikes, to give the DK the ability to capture mages and other classes and deal more damage to them.
Also while close to death the DK will have increased armor for which time it should give him (or her) the ability to break out of stuns and heal up with a rune tap.
As mentioned before the point of blood is survivability, in which case you have an instant heal, heals while fighting, an improved healing ability and additional health when you kill someone or something.
And for a quick blast, Sudden Doom which will give your DK a free death coil crit at no cost of runic power



