Experimental Hybrid PvP Build

Experimental Hybrid PvP Build

Posted by Anonymous on Thu, 11/20/2008 - 07:04
Class Shaman

Primary Use

Battlegrounds

Other Uses

Arena
Battlegrounds
World PvP

Build Explanation

This is a hybrid build that is meant for Tauren Shaman who want to do Battlegrounds / PvP. It is under experimental conditions and I well understand that hybrid builds are usually frowned upon nowadays. I guess I just don't mind that because we can always learn new things through trying them out. So here are the justifications:

Shamans pre TBC were more truly hybrid builds - this I believe is made possible in this build if played correctly.

The theory behind it: (in general, I don't go into specifics)

- Macro using a fast MH weapon (on flametongue or frostbite) and defense/spellcaster's shield and using a 2H weapon on windfury. The reasoning behind this is that against casters (mages, warlocks, elem shaman) you'll prefer to fight it up close and therefore you would still prefer a 2H weapon on windfury rather than your 1H weapon and shield. Against your melee however (rogues, paladin, warrior) you would prefer to have your shield and the damage or slow of flametongue and frostbite weapon and keep the fight by kiting at a distance and maximizing your spell cooldown.

- Combo the 2H weapon with grounding totem, tremor totem and earth shock to stop casters. Combo the 1H weapon and shield by plus kite/casting against melee using frost shock, lightning spells, earthbind totem and improved ghost wolf.

- With Tauren, you should be able to manage a small area 4-6 sec lock if timed correctly - something shaman never had. Drop an improved fire nova totem, do a couple of actions (e.g. shock and attack) then use Warstomp. You should be able to lock them for a while in a small area in clashes and do significant damage as well.

- Without the valuable shamanistic rage, the mana-lessening talents were taken such as reducing shock spells cost by a total of 51% and totems by 25%. Be sure to maximize water shield as well.

- Use heal if you have to - which is why the cast time and interruption rate were maximized here. If a paladin uses holy shield and heals, heal yourself too. Battle between healers is a battle for mana.

- Take advantage of the numerous spell crit spells here - including natures swiftness to deal out a lot of damage as fast as possible. It would be advisable to use this when you have the person below generally, 50% health so as to prevent them from using any protection / last resort skills.

- Reincarnation is added for fun purposes - and sometimes borderline purposes. (e.g. earthshocking that one alliance dude left from the bloody battle trying to take the flag in AB)

- No focused mind because I feel it is useless unless you have it with astral shift. There isn't much defense here either - thus you are indeed reliant on heal for health. If you get ganked, say bye bye. This I believe, works best for 1v1 and group clashes.


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